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  • #REDIRECT [[ARCHIVED Ophanim's Merfolk Death Knight guide]]
    59 bytes (7 words) - 08:30, 1 December 2023
  • #REDIRECT [[ARCHIVED Naughty's Demonspawn Conjurer of Vehumet guide]]
    69 bytes (8 words) - 08:29, 1 December 2023
  • |name = Executioner's axe The '''executioner's axe''' is a massive two-handed weapon. It is the strongest axe, and one of
    2 KB (236 words) - 23:17, 21 March 2024
  • #REDIRECT [[Zealot's sword]]
    28 bytes (3 words) - 18:24, 7 February 2018
  • '''Death's Door''' is a level 9 [[Necromancy]] spell which protects the caster from al ..., immediately end DDoor, then [[paralyse]] you for 2-5 turns. ([[Formicid]]s are still immune to this paralysis.)
    3 KB (469 words) - 08:15, 22 January 2024
  • '''Alistair's Intoxication''' is a level 5 [[Alchemy]] spell which attempts to [[confusio Alistair's Intoxication attempts to [[confusion|confuse]] every monster in sight. It c
    3 KB (402 words) - 12:49, 15 January 2024
  • |name=Lee's Rapid Deconstruction ...ion''' ('''LRD''') is a level 5 [[Earth Magic]] spell which causes [[wall]]s and certain monsters to spew shrapnel, damaging nearby enemies and the targ
    7 KB (1,055 words) - 12:26, 1 November 2023
  • [[Borgnjor's Revivification]] is a level 8 [[Necromancy]] spell which restores your HP t ...nds the status and [[paralysis|paralyses]] you for 2-5 turns. ([[Formicid]]s are still immune to this paralysis)
    2 KB (394 words) - 17:11, 26 January 2024
  • |name=Cigotuvi's Degeneration '''Cigotuvi's Degeneration''' is a level 5 [[Transmutations]]/[[Necromancy]] spell which
    1 KB (179 words) - 16:59, 2 May 2013
  • [[Tukima's Dance]] is a level 3 [[Hexes]] spell which temporarily animates a melee wea [[Enchanter]]s begin with this spell available.
    3 KB (498 words) - 18:57, 15 December 2023
  • '''Leda's Liquefaction''' is a level 4 [[Earth Magic|Earth]]/[[Hexes]] spell which cr Casting Leda's Liquefaction liquefies the ground around the caster, including the square o
    2 KB (354 words) - 19:19, 16 December 2023
  • |name=Maxwell's Silver Hammer '''Maxwell's Silver Hammer''' was a level 2 [[Transmutations]]/[[Earth Magic]] spell whi
    973 bytes (129 words) - 06:10, 21 December 2012
  • ''For the obsolete [[artefact]], see [[Lehudib's crystal spear (unrand)]].'' |name=Lehudib's Crystal Spear
    3 KB (421 words) - 11:33, 14 January 2024
  • '''Ozocubu's Armour''' is a level 3 [[Ice Magic]] spell which can greatly increase your [[Ice Elementalist]]s begin with this spell in their libraries.
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  • |name=Ozocubu's Refrigeration |special = Damage reduced by 30% per creature adjacent to target(s), up to 2 creatures<br>Can slow cold-blooded monsters}}
    4 KB (603 words) - 22:18, 17 April 2024
  • |name=Iskenderun's Mystic Blast '''Iskenderun's Mystic Blast''' (or '''IMB''') is a level 4 [[Conjurations]]/[[Translocatio
    2 KB (368 words) - 19:04, 29 December 2023
  • ...ages and [[poison]]s any creatures without poison resistance in the caster's [[line of sight]] for a few turns. [[Alchemist]]s start with this spell, though it can also be [[evoke]]d using the artefact
    4 KB (604 words) - 13:25, 14 February 2024
  • [[File:Maxwells thermic engine.png]] '''the +2 Maxwell's thermic engine''' ...e its wielder lands a hit (including those from ripostes from the [[fencer's gloves]]), up to a maximum of +14. It decreases by 1 for each turn spent no
    2 KB (314 words) - 22:13, 2 September 2023
  • [[File:warlock.png]] '''''the +3 warlock's mirror''''' For piercing attacks, such as [[javelin]]s and [[bolt spell]]s, the chance to block is determined by [[SH]], like any attack you can block
    2 KB (337 words) - 00:51, 20 November 2023
  • ...the most fun weapons in the game: [[giant spiked club]]s and [[large rock]]s. They have a number of weaknesses, but I think this combination offsets the ...ou reach Level 2, and try to cast it before almost every fight -- often it's worth recasting in the middle too, once it unravels or falls apart. Then le
    13 KB (2,332 words) - 18:40, 20 April 2016

Page text matches

  • ...For example, there's less emphasis on character classes (or [[background]]s in Crawl parlance); your character is defined more by their [[skills]], [[s ...or edited a wiki before, don't worry! It's not very challenging and there's a very useful [[Help:Contents|help section]] explaining how to get started.
    8 KB (1,083 words) - 20:31, 7 April 2024
  • In ''Dungeon Crawl'', '''species''' selection determines a character's stats, recommended backgrounds, skill aptitudes, special abilities and equi ...Armataur]] (At):''' A scaly, four-legged mammalian hybrid which [[rampage]]s into combat, increasing their regeneration as they do so.
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  • ...apon all the way until [[Zot]]. For magic, you have spells like [[Borgnjor's Vile Clutch]] that, once invested, will work for most of the midgame. ...want to have a competent killing skill by the time you enter the [[Lair]]'s rune branches. This doesn't mean you can't switch skills later... just make
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  • ...AC]] than most [[list of draconians|draconians]], and can summons [[hydra]]s to her side. She always spawns with a [[quarterstaff]]. *[[The Spider's Nest]]: 3-4
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  • ...b]]'s abilities. The reduction is improved every three [[experience level]]s as per table below. ...eration can seem brutal, but other sources of healing (such as [[Makhleb]]'s heal on kill) can get around it - see below for details. In exchange, DD ha
    12 KB (1,800 words) - 16:55, 14 December 2023
  • ...llent skill in [[Invocations]], making them better at using certain [[god]]s' abilities. Also, Hill Orcs are alright at magic, with decent aptitudes in Melee Hill Orcs are very similar to [[Minotaur]]s. Their differences are listed below:
    3 KB (524 words) - 21:11, 14 February 2024
  • ...nus in water can also come in handy, particularly in water-themed [[vault]]s, the [[Shoals]], the [[Swamp]], and parts of the [[Abyss]]. ...e to the [[mesmerise|mesmerisation]] attempts of [[mermaid]]s and [[siren]]s.
    3 KB (487 words) - 00:39, 27 March 2024
  • ...uble with [[buckler]]s and [[kite shield]]s, and can't use [[tower shield]]s. * [[Javelin]]s are replaced with [[boomerang]]s.
    4 KB (539 words) - 06:14, 10 September 2022
  • ...berd]]s, [[scythe]]s, [[glaive]]s, [[bardiche]]s, [[longbow]]s, [[javelin]]s, and anything medium-sized species can't wield. ...s]], [[double sword]]s, [[trident]]s, [[demon trident]]s, and [[broad axe]]s, are two-handed weapons to them.
    5 KB (684 words) - 06:22, 17 February 2024
  • ...ccur naturally, and can only be encountered if summoned by a [[curse toe]]'s [[Summon Mushrooms]]. ...t of deathcaps is the curse toe itself, who'll [[torment]] you. A deathcap's attacks can finish off players who've been tormented to low HP. The amount
    702 bytes (108 words) - 16:14, 11 August 2023
  • ...[[glaive]]s, [[bardiche]]s, [[longbow]]s, [[triple crossbow]]s, [[javelin]]s, and anything medium-sized species can't wield. ...s]], [[double sword]]s, [[trident]]s, [[demon trident]]s, and [[broad axe]]s, are two-handed weapons to them.
    8 KB (1,282 words) - 07:52, 19 February 2024
  • ...e also prevents them from gaining full protection from body armour. A Naga's biggest forte is stealth: Nagas are very good at moving unnoticed. Their ta ...pit poison; the accuracy and damage of this poison increases with the Naga's experience level.}}
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  • **Centaurs can equip [[centaur barding]]s, but not [[boots]]. ...s and [[Felid]]s), means that you're less likely to die from [[orc priest]]s and the like. They have an amazing [[Bows (skill)|Bows]] aptitude, but any
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  • ..., they can use [[giant club]]s, [[giant spiked club]]s, and [[large rock]]s. ...[[troll leather armour]], and [[dragon scales]]). In addition, [[buckler]]s are too small for them to use.
    5 KB (788 words) - 04:56, 15 January 2024
  • ..., they can use [[giant club]]s, [[giant spiked club]]s, and [[large rock]]s. ...[[troll leather armour]], and [[dragon scales]]). In addition, [[buckler]]s are too small for them to use.
    7 KB (1,083 words) - 00:50, 14 January 2024
  • ...s get a secondary melee attack from their horns, but cannot wear [[helmet]]s. ...any of their recommended backgrounds will make use of all of the Minotaur's strengths.
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  • ...]''': Tengu have beaks and talons, which give them two [[auxiliary attack]]s in melee combat. **Tengu cannot wear [[boots]] or [[helmet]]s, but can wear [[hat]]s.
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  • *Draconians' wings and oddly-shaped heads prevent them from wearing [[helmet]]s or any form of [[body armour]]. They can't cast [[Animate Armour]]. *Breath: A bolt of noxious fumes that leaves behind [[Mephitic Cloud]]s on the affected tiles.
    8 KB (1,231 words) - 22:34, 9 April 2024
  • ...ever distant. Demigods look more or less like members of their mortal part's species, but they are extremely robust and can draw on great supplies of ma *'''[[Forlorn]]''': Demigods cannot worship any [[god]]s.
    3 KB (493 words) - 22:57, 16 February 2024
  • ...and can't wield weapons of holy wrath. However, they aren't true [[demon]]s, so you don't get any of the demonic resistances by default (e.g. no poison ...n can be a moderately difficult race to play. They are similar to [[Human]]s, but with worse aptitudes and leveling. To compensate, you'll get random mu
    4 KB (592 words) - 04:02, 15 January 2024

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